Mega Man X5 s the fifth main
game in the
Mega Man X series by
Capcom. It was released in 2000 for the
PlayStation, three years after
Mega Man X4, and in 2002 for
PC. It was re-released on January 10, 2006 as part of the
Mega Man X Collection for the
GameCube and
PlayStation 2.
Set an indeterminate amount of time after the events of Mega Man X4, a new plot to destroy the Maverick Hunters is hatched by Sigma, who has been revived again (as in X4, it is unknown who revived him or how). Sigma, after conducting research on the origin and design of Zero, decides to discover how to unlock Zero's true power, hopefully destroying X in the process. Sigma attacks the Maverick Hunters directly, intending to lose. When he does, he spreads the Maverick virus across the Earth, throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to make the space colony Eurasia collide with Earth. The Hunters have only 16 hours to stop the collision.
In order to prevent Eurasia from striking the planet, the Hunters pursue two options of attack. The first option is to fire a powerful cannon called Enigma at Eurasia, hopefully vaporizing it. If the Enigma shot fails, the second option is to launch a space shuttle and pilot it into the colony, destroying it. To maximize their chances, X and Zero are dispatched to collect parts for the two devices. The necessary parts to upgrade the Enigma and shuttle are held by eight Reploids and Mavericks), and X and Zero must defeat them to claim the parts. Further complicating matters, Dynamo repeatedly attacks the Hunters' base during the course of the game, forcing X and Zero to waste valuable time fighting him off.
(It may be interesting to note that though the game manual says that the Repliforce was destroyed, the Skiver has the Repliforce symbol on his head, and the "Repli-air force" is mentioned as still existing, to the surprise of Alia.)
Whether the Enigma and shuttle succeed or fail is randomly determined by the game, although the Enigma's chances of working successfully are low even with all its parts, while the shuttle has a much higher probability of succeeding assuming all of the parts are collected. Whether the Enigma succeeds or fails, a "new" virus appears on the Earth, noted by Alia as the Sigma virus combining with the scraps from the colony. If the Enigma succeeds, the player can proceed to hunt for the cause of the virus without fighting the remaining Mavericks (though it is still recommended to do so, in order to get weapons and items from the Mavericks). If the shuttle (piloted by Zero) succeeds, the hunt for the cause of the virus begins as well. If the shuttle fails or if the time expires, the colony crashes, nearly destroying the planet; Zero then is infected by the virus and goes Maverick, removing him from the game as a playable character.
In either case, once the location of the virus' origin is discovered, the Hunters must investigate it. X (and Zero if he's still playable) penetrate a bizarre underground fortress, based on levels from previous games and featuring enemies from the distant past. Finally in the third stage of the fortress, X and Zero cross paths, where mutual suspicion and mistrust leads to a duel between the heroes (which had been foreshadowed since the end of Mega Man X2).
After the duel, the story diverges slightly. If Zero went Maverick, he sacrifices himself to save X from Sigma, and X continues on alone to defeat Sigma in the final stage. If Zero did not go Maverick, he saves X and himself from Sigma, and both have a chance to confront Sigma in the final battle. There are three possible endings for the game; X has two and Zero has one.
If Zero went Maverick, X defeats Sigma, but is badly damaged. A mysterious figure recovers him, but also deletes all of his memories of Zero, either by mistake, or intentionally. X is seen, three years later, talking to two other hunters, while Douglas, Alia, and Signas discuss the fact that X's memory of Zero has been deleted. This ending is treated as non-canon by Capcom, as there are further games where X and Zero work together.
If Zero did not go Maverick, Sigma decides to make the Hunters' victory for naught by taking them down with him. X tries to save Zero but is ambushed by Sigma and both Hunters are critically damaged. Zero manages to finish Sigma off, then the endings diverge again. If Zero defeated Sigma, he reflects on his origin and life before dying. If X defeated Sigma, he inherits Zero's beam saber and continues to fight as a Maverick Hunter. This is considered the "true" ending.
In each of X's endings, the mysterious figure is shown to be a hologram of Dr. Light, who discovers X's badly damaged body after the battle with Sigma and repairs X, saying "Not yet...Actually, I want you to rest and relax for now. Hold on X... Just for a few more moments."
X5 was developed by a different team than X4, and this is evident in the style of gameplay. The most prominent difference in this iteration is the time limit of 16 hours(though sometimes the game or manual will say 24 hours), until the space station Eurasia crashes into Earth. If the crash is not prevented, this does not end the game-it merely changes the course of the story. Every time the player enters a stage, one hour is expended. Due to the nature of the storyline, there are multiple endings to the game. Which ending is seen depends on such factors as whether or not the crash of Eurasia is prevented, and whether X or Zero is used to defeat the last boss.
The change in gameplay was widely viewed by fans as being nontraditional. There were four armors for X -- his Ultimate Armor, the upgraded armor from Mega Man X4, and two others that had to be assembled from capsules. However, X couldn't wear parts of these armors separately. In previous Mega Man X games, X always upgraded what he had (the helmet, legs, armor, and his buster) and they were changed the moment he entered the capsule. X could also no longer shoot his buster through walls, and for the first time ever in a Mega Man game, each character has the ability to duck (though considered nontraditional, this was widely applauded by fans ).
Dr. Light's capsule holograms are also depicted as AI instead of a pre-recorded message. Zero is able to find and use the capsules; in these cases, not only do Zero and Light have conversations, but Dr. Light tells Zero that Alia should be able to use the programs from the capsules to assemble X's armors. While fewer than Zero's, X has had conversations with the hologram of his creator Dr. Light as is seen in the next few games, X6-X8.
PLAYLIST