
Mega Man & Bass, known in Japan as Rockman & Forte is a game in the original Mega Man series. It is said by Keiji Inafune to be an alternate continuation to Mega Man 8, and is parallel to Mega Man 9,[citation needed] although it is referenced during the ending of Mega Man 9. The original Super Famicom version of Rockman & Forte was released exclusively in Japan in 1998 and was one of the final third party titles for the console. During development, the game was labeled "ROCK8.5 It was released later for the Game Boy Advance and is only version to be released overseas.
In the year 20XX, after a year of peace since the emergence of the "Evil Energy" on Earth and its use by Dr. Wily to build extremely powerful robots to take over the world, a new villain arrives who goes by the name of "King."
At first the goals of this new, arrogant being seem unclear, but after a while they become quite certain. King desires to create a utopia in which robots will be able to live in peace and harmony. The only problem with this goal is that humans are left out of the picture, and as far as King is concerned, they are the enemy.
King desires to build a massive army of robots with which to build his utopian world, so he breaks into the Robot Museum and collects all of the Data CDs upon which the information of the creations of Dr. Light and Dr. Wily are stored.
Even though he is a pacifist by nature, Mega Man has a strong sense of justice and knows that King's goals are against everything that he and Dr. Light stand for. Dr. Light tells him that he must go at once to the Robot Museum and put a stop to King's plans before they get out of hand.
However, Mega Man is not the only one who has a bone to pick with King. Bass, Dr. Wily's most powerful creation, is quite upset with King proclaiming to be the most powerful robot in the world. Bass, who is quite arrogant himself, decides to prove that he is the strongest of them all by tracking down and defeating King before his rival, Mega Man, can.
Tengu Man and Astro Man both make reappearances in this game, but only Tengu Man retains his previous attack pattern--with some minor changes to mix it up.
King has constructed six of his own unique Robot Masters to confront Mega Man and Bass, along with two who join his armies that were originally creations of Dr. Willy.eleased in 2002 in Japan, and in 2003 in North America and Europe, Mega Man & Bass for the Game Boy Advance was the game's U.S. and Europe debut. This version is almost completely identical to the original Super Famicom version, though certain instruments of the soundtrack have been toned down due to the fact that the Game Boy Advance uses a combination of software sound and the four sound channels carried over from the original Game Boy which when not used correctly, provide fairly weak sound quality.
The game is largely unchanged from the Super Famicom version besides the story to accurately depict it to follow Mega Man 8, an auto-save feature and some bug fixes: occasional sprite flickering and music corruption due to too many sound effects being played at once have been corrected. Additionally, due to the lower resolution of the GBA's screen, players were forced to view the game from a zoomed-in perspective and as a result were unable to see many pitfalls that were visible in the SFC version (such as spikes in Tengu Man's stage).
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