
Earthworm Jim is a run and gun platform video game starring an earthworm named Jim in a robotic suit who battles evil. The game was developed by Shiny Entertainment, released for the Sega Mega Drive/Genesis in 1994, and subsequently ported to the SNES, Game Boy, Game Gear, Sega Master System, and years later, the Game Boy Advance. Upon its release it was praised for its detailed animation, polished gameplay and wacky humor; it became the first game ever to receive a 100% review in GamesMaster magazine. A special edition of the game was released for the Sega Mega-CD which features a Red Book audio soundtrack, improved graphics and expanded levels , and an even further enhanced version with redrawn, 256 colour graphics and an Earthworm Jim desktop theme, as well as all the Mega-CD improvements, was released for Microsoft Windows 95. The Sega Mega Drive version was released through Nintendo's Virtual Console service in Europe on October 3, 2008, and in North America on October 27, 2008.
The storyline involves many colorful characters. Jim himself (a character designed by Doug TenNapel) was at first an ordinary Earth earthworm who did very earthworm-like things such as flee from crows and eat dirt. One day, in the space above Earth, the evil Psy-Crow had cornered a rebel spaceship pilot who had stolen an "Ultra-high-tech-indestructible-super-space-cyber-suit" built by Professor Monkey-For-A-Head. The suit had been commissioned by the evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt so that she could further conquer the galaxy. In the ensuing space fight, the suit was dropped to Earth, and fell on Jim. By a stroke of luck, Jim managed to land within the collar of the suit, and it ended up mutating him into the large and intelligent (at least by earthworm standards) superhero he is today.
Jim overhears Psy-Crow talking to Queen Slug-for-a-Butt about the scorch marks left by the suit and her plans for her sister, Princess What's-Her-Name. Jim thus sets out to rescue the princess, fighting many enemies along the way, such as Major Mucus, Chuck and Fifi, Evil the Cat and Bob the Killer Goldfish, although none of this is apparent throughout the game.
The gameplay of Earthworm Jim is very bizarre, to say the least. Launching cows, using Jim's head as a whip, and other bizarre twists add to the insanity. The player controls Jim at all times of the game. In the level sections, Jim can run, use his gun, swing on hooks, and get powerups for the blaster. The in-between levels called Andy Asteroids place Jim in a semi-3D race against the evil Psycrow. If Psycrow wins, then Jim must fight him in one-on-one combat in order to progress. Throughout the game were many added features, such as mini-bosses whose weaknesses Jim would need to find through trial and error. Crystal treadmills, underwater pod races, and other related things also appear.In 1999, Interplay had plans to make several of its games into movies, with Earthworm Jim being one of them. Since then, no movie was ever made.
Earthworm Jim 3D paid tribute to the original Earthworm Jim, by having Jim initiate a "Fridge Launch" in the first level, similar to how a "Cow Launch" occurred in the first level of the original. Unlike Earthworm Jim, which had a single cow occasionally fly by in the level background, five fridges were launched (six in the PC version). In the PC version, the first fridge falls on Jim in the intro (In the Nintendo 64 version, this fridge was replaced by an N64 logo). The other four fridges landed on characters just as Jim helped them out, with one fridge in each brain. Seeing the fridge for Fear is entirely optional. Humorously, the fridge in Fantasy missed its target, but a safe containing a Golden Udder inexplicably falls instead. The joke climaxes by having the final fridge fall on top of Jim in the game's ending.
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